![]() Nero's special ability lies in his prosthetic arms, a set of which he can carry with him at any time, but there's no way to switch the arms on the fly without deliberately destroying the one you're carrying. Enemy targeting feels remarkably clumsy for a 3D game in 2019, and switching between different enemies to focus on is trickier than it should be. ![]() ![]() Devil May Cry 5 is a throwback-defiantly so.īeing a throwback has its disadvantages, though. The basic rhythms of play for two of its three playable characters-shooting far away enemies, using combos of sword and gun to launch enemies into the air and then decimate them there-feel strikingly unchanged from the early days of the series. If you haven't played a DMC game since the 2000s, you might be shocked by how familiar it feels. All in all, it feels very much like, well, Devil May Cry. Action is fluid, easy to control but tricky to master, and is graded throughout on how stylish and varied your execution is. Playing, eventually, as all three warrior members of Nero's crew, you fluidly slash, shoot, and magic your way through armies of the demonic. Within these modest goal posts, Devil May Cry 5 succeeds wonderfully. ![]() Devil May Cry 5 justifies its own existence with a slavish devotion to being an absolute blast. ![]()
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